3D STUDIO MAX COURSE IN RAWALPINDI IN PAKISTAN
3D Studio Max Course Content:
Introduction to Autodesk 3Ds Max
Autodesk 3DS Max Design Interface and Workflow
Autodesk 3DS Max Design Project Configuration
Assembling files
3D Modelling from 2D Objects
lighting
Data Extracting using filter technique
Lighting with Autodesk 3DS Max mental ray
Data integrity using data validation
Rendering
Understanding new conditional formatting features
Animation for Visualisation
Detailed box modelling techniques
Learn about the Edge Copying technique
Combine multiple mode ling concepts to create photo-real models
Learn to build anything from Airplanes to humans
The difference between Mesh & Nurbs techniques
Material Techniques
Learn game texturing techniques
Pelt Mapping
Layer many maps using UVW map channels
Using Alphas & images as Alphas
Mix & Composite Mapping
Material types in depth including Multi-Sub Object
Composite
Matte/shadow
Raytraced materials
Render to texture
Effects
Particles tips and tricks
Particle Flow
Environmental effects
Composition tips
Glow & flares
Dynamics with Reactor
Add Bones into the Mesh
The ‘Da Vinci pose- Do’s & Don’ts’
Preparing the mesh for Bone Rigging
Adding Bones into using Mesh Template
Rigging
Mechanical vs. Bone Rigs
Set up a Rig using HI Solver & Sliders
Over 3 Different Custom Biped Rigs- developed by the instructor
Roper usage of Coordinate Systems to prevent Rigging problems
Create Biped, Quadrupeds or any Multi-legged Character
Creative use of Controllers & Constraints
What the books don’t show us
Character Studio
Biped, Physique & Skinning
Learn Workflows for Successful Rigging Fitting Biped to a Mesh
Creating Footsteps, Varying Time & Stride length
RFootsteps in Track View
Upper body animation
Freeform animation
Anchoring
IK Blending
Body Dynamics
Passing Objects
Obstacle Coursed
Motion Capture
Motion Flow
Curve Editing
Skinning
Skin modifier
Skin morph & skin wrap
Envelopes
Vertex editing
Weight tables
Mirror mode
Animation Techniques
Tip & tricks on walk cycles
Human & animal locomotion techniques
Morph modifier for facial animation
Lighting
Using Skylight
Area lights
Radiosity
Light Tracer
Photometric lights
Tips on how to reduce time consuming renders with simple standard lights
Animation
Learn controllers in depth
List controllers & limit controllers
Parameter collector
Wire Parameters
Sliders
Inverse kinematics
IK Solvers
Animation modifiers
Morphing
Animation materials & effects
Channel locks & inherit
Class
5 Days a Weeks Class Timing
Evening & Morning Shift Students from different cities can apply for Admission
Rawalpindi, Islamabad, Lahore, Karachi, Gilgit, Skardu, Ghangche, taxila, Shigar, Astore, Diamer, Ghizer, Kharmang, Gultari, Rondo, Hunza Nagar, Gupi, Azad Jammu and Kashmir, Muzaffarabad, Mirpur, Bhimber, Kotli, Rawlakot, Bagh, Bahawalpur, Bhakkar, Chakwal, Chiniot, Dera Ghazi Khan, Faisalabad, Gujranwala, Gujrat, Hafizabad, Jhang, Jhelum, Kasur, Khanewal, Khushab, Layyah, Lodharan, Mandi-Bahuddin, Mianwali, Multan, Muzaffargarh, Nankana Sahib, Narowal, Okara, Pakpattan, Rahim Yar Khan, Rajanpur, Sahiwal, Sargodha, Sheikhupura, Sialkot, Toba tek Singh, Vehari, Attock, Taxila, Wah Cantt, Rawalpindi, Balochistan, Khyber-Pakhtunkhwa, Punjab, Sindh, Gilgit Baltistan, Turbat, Sibi, Chaman, Lasbela, Zhob, Gwadar, Nasiraba, Jaffarabad, Hub, Dera Murad Jamali, Dera Allah Yar, Khyber-Pakhtunkhwa, Peshawar, Mardan, Abbottabad, Mingor, Kohat, Bannu, Swabi, Dera Ismail Khan, Charsadda, Nowshera, Mansehra, Hyderabad, Sukkur, Larkana, Nawabshah, Nanak wara, Mirpur Khas, Jacobabad, Shikarpur, Khairpur, Pakistan.
Introduction to Autodesk 3Ds Max
Autodesk 3DS Max Design Interface and Workflow
Autodesk 3DS Max Design Project Configuration
Assembling files
3D Modelling from 2D Objects
lighting
Data Extracting using filter technique
Lighting with Autodesk 3DS Max mental ray
Data integrity using data validation
Rendering
Understanding new conditional formatting features
Animation for Visualisation
Detailed box modelling techniques
Learn about the Edge Copying technique
Combine multiple mode ling concepts to create photo-real models
Learn to build anything from Airplanes to humans
The difference between Mesh & Nurbs techniques
Material Techniques
Learn game texturing techniques
Pelt Mapping
Layer many maps using UVW map channels
Using Alphas & images as Alphas
Mix & Composite Mapping
Material types in depth including Multi-Sub Object
Composite
Matte/shadow
Raytraced materials
Render to texture
Effects
Particles tips and tricks
Particle Flow
Environmental effects
Composition tips
Glow & flares
Dynamics with Reactor
Add Bones into the Mesh
The ‘Da Vinci pose- Do’s & Don’ts’
Preparing the mesh for Bone Rigging
Adding Bones into using Mesh Template
Rigging
Mechanical vs. Bone Rigs
Set up a Rig using HI Solver & Sliders
Over 3 Different Custom Biped Rigs- developed by the instructor
Roper usage of Coordinate Systems to prevent Rigging problems
Create Biped, Quadrupeds or any Multi-legged Character
Creative use of Controllers & Constraints
What the books don’t show us
Character Studio
Biped, Physique & Skinning
Learn Workflows for Successful Rigging Fitting Biped to a Mesh
Creating Footsteps, Varying Time & Stride length
RFootsteps in Track View
Upper body animation
Freeform animation
Anchoring
IK Blending
Body Dynamics
Passing Objects
Obstacle Coursed
Motion Capture
Motion Flow
Curve Editing
Skinning
Skin modifier
Skin morph & skin wrap
Envelopes
Vertex editing
Weight tables
Mirror mode
Animation Techniques
Tip & tricks on walk cycles
Human & animal locomotion techniques
Morph modifier for facial animation
Lighting
Using Skylight
Area lights
Radiosity
Light Tracer
Photometric lights
Tips on how to reduce time consuming renders with simple standard lights
Animation
Learn controllers in depth
List controllers & limit controllers
Parameter collector
Wire Parameters
Sliders
Inverse kinematics
IK Solvers
Animation modifiers
Morphing
Animation materials & effects
Channel locks & inherit
Class
5 Days a Weeks Class Timing
Evening & Morning Shift Students from different cities can apply for Admission
Rawalpindi, Islamabad, Lahore, Karachi, Gilgit, Skardu, Ghangche, taxila, Shigar, Astore, Diamer, Ghizer, Kharmang, Gultari, Rondo, Hunza Nagar, Gupi, Azad Jammu and Kashmir, Muzaffarabad, Mirpur, Bhimber, Kotli, Rawlakot, Bagh, Bahawalpur, Bhakkar, Chakwal, Chiniot, Dera Ghazi Khan, Faisalabad, Gujranwala, Gujrat, Hafizabad, Jhang, Jhelum, Kasur, Khanewal, Khushab, Layyah, Lodharan, Mandi-Bahuddin, Mianwali, Multan, Muzaffargarh, Nankana Sahib, Narowal, Okara, Pakpattan, Rahim Yar Khan, Rajanpur, Sahiwal, Sargodha, Sheikhupura, Sialkot, Toba tek Singh, Vehari, Attock, Taxila, Wah Cantt, Rawalpindi, Balochistan, Khyber-Pakhtunkhwa, Punjab, Sindh, Gilgit Baltistan, Turbat, Sibi, Chaman, Lasbela, Zhob, Gwadar, Nasiraba, Jaffarabad, Hub, Dera Murad Jamali, Dera Allah Yar, Khyber-Pakhtunkhwa, Peshawar, Mardan, Abbottabad, Mingor, Kohat, Bannu, Swabi, Dera Ismail Khan, Charsadda, Nowshera, Mansehra, Hyderabad, Sukkur, Larkana, Nawabshah, Nanak wara, Mirpur Khas, Jacobabad, Shikarpur, Khairpur, Pakistan.
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